Archive for the ‘building techniques / tutorials’ Category

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New Prefab : Rowen House

May 18, 2008

Hey folks!

I’ve been tinkering with this for ages, but seeing as I have some downtime between projects I thought I’d finish it off and try to get a few prefabs out there for you all to enjoy.

So, drum roll please, presenting SL’s newest prefab (for about the next 6 seconds) The Rowen House!

Rowen House!

As I mentioned, I’ve been tinkering with this for a while, so I had the extra time to put into some nicely detailed texture bakes, and to do unusual things I’ve not done before like the reverse slanted roof and the sliding door on the front. I included a nice patio area at the front of the house, so you can sit in the sun and bask in windlights glow with your friends

All in all she weighs in at about 190 prims, which is a little heavy, but with all the extra detail, I think its worth it. At any rate, the base and railings are seperate linked objects, so if you need to preen a few back its easy to do.

Inside, the modern open plan living space is split onto two levels, with a larger communal area to live and love and share with friends, while a cosier snug area up some stairs gives you a bit of personal space and a great view out of the elevated windows. This flows through into the bedroom or study, with high concrete walls providing privacy and a protected environment to make your own.

Overall I’m really happy with the way the build came out. The bedroom might look a little sparse with nothing in it, but with some nice pictures on the walls and some cosy furniture the place really comes alive, the contrast between light and heavy works really well. I wish my place in real-life was more like this, actually!

I had fun with the sliding doors, I’ve never used them on a prefab before..

So thats the Rowen House Prefab! I’ll be selling them for L$3500, and they come all nicely packaged up in SL’s easiest to use and most reliable auto-rezzer – so you’ll be up and partying in your new home quicker than you can say ‘missing image.

As usual I still don’t have a shop set up yet, but if anyone’s interested then drop me an IM in-world (Neil Robinson) and if you mention my blog, I’ll give you a whopping L$1000 discount! Hows that for an incentive!

Thats all folks, watch this space for more updates and special offers!!

Keep on primmin’

Neil Robinson

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Grid down again : Might as well blog..

January 24, 2008

Well, the title says it all.

Hmm what to write, what to write..

Ok, here’s one. Some time ago, about the middle of last year, I noticed a blog post Cory Edo had written about her Logitech MX1000 laser mouse, and how all the buttons could be set up to work with SL to speed up building by putting a lot of the shortcuts under your fingertips. I was working at RiversRunRed at the time, and we all had MX1000’s there, so I installed the software and had a bit of a play about. I guess the grid must have been down that day too. The first thing I found, is that she was right. You can really increase connection with the virtual world by configuring the hardware of your interface, it makes sense when you think about it. Anyway what I’m getting to, is that I found that for me, a different setup to the setup she had posted for each button worked better. I’m not saying it IS better, I’m just saying I liked it more, having played about a bit and refined, so if you’re using an MX1000, maybe it’ll work well for you too.

mx1000-setup2.jpg

The added bonus here is that pushing the alt button (scroll wheel toward the left) and one of the other buttons gives you the same as pressing ctrl shift on the keyboard, and the same with the control shift + alt combo.. basically giving you full camera control from the mouse. Pretty handy!!

At first it may seem that these shortcuts dont actually add much to your experience, but as you grow used to them, the novelty wears off and it becomes the interface you expect to have and use, going back to a regular 2 button mouse feels like putting down your precise graphics pencil in favour of a childs chewed up crayon..

Enjoy and good luck!

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Hobbits!

January 23, 2008

One of my Super Favourite Designers Cory Edo has just released this lovely little hobbit cottage thingymabob. Its everything I love about Corys work, well detailed, really inventive and new, and her texture work has an element of simple purity to it that i’ve always really been a fan of and tried to get into my own work.

You have to see this thing really, to fully get how nicely put together it is. Which is why later on I’ll post a direct teleport link (forgot to get one first time around!)

Until then, you’ll have to make do with these pics 🙂

cory_hobbithouse_11.jpg

cory_hobbithouse_21.jpg

cory_hobbithouse_4.jpg

cory_hobbithouse_31.jpg

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Product Review – Jextone EasyRez 1.25: First Look

January 21, 2008

jextone easyrezThere are times, when working on a project, that you may find it beneficial to work in a location other than that which will be the final installation space for your finished designs. For example, right now I’m building a small virtualtown, and I’ve chosen to do so up in the sky, because when placed the town won’t be aligned to the grid – so i’ve created it up in the sky, aligned to the grid, with the intention of moving the whole thing down afterwards, into its final position. Or, you may wish to sell your buildings or products, in which case you need an easy solution to enable your customers to rez and position their new acquisitions in-world.

There are many ways to achieve this, but by far and away the simplest and most straightforward answer is to use a ‘Rezzer’ – a device/box which stores the linked segments of your build/project, and then on command will ‘rez’ for you in a location of your choosing.

There are many rezzers on the market, but in the past they’ve always had their limitations or been quite difficult to use. So I was intrigued when talking to a friend of mine in Secondlife by the name of 10khz Tone, he mentioned that he had recently scripted a very simple to use yet extremely powerful rezzer, that could retain an entire sim’s worth of content, and rez it without difficulty irrespective of distance (within the confines of a sim)

Using the Jextone EasyRez is simple enough, first you link your build together, then drop a script into the root prim of each linked object, then rez the box, then the packer. Click the packer and it copies all the info regarding your project into the box, then pick up the project either as one inventory object or just piece by piece and place it into the box. Pick the box up and thats it, you’re ready to go.

In trying it in a fairly empty private sim, I found it easy to set up, and easy to use. While the build I was packaging wasnt exactly superhuge, it was nearly 700 prims or so, and yet I found it easy to dragselect bits of it and link before putting the script in each root prim. I’ve heard some people talk about how difficult rezzers can be to set up, but this really was a piece of cake and if you’re one of those that do feel like you spend too much time packaging your products for sale after the already hard task of creating them, I’d definetly reccomend you contact 10khz and ask for a demonstration of his product.

I havent so far had a chance to test out rezzing a huge huge (several thousand prim) project in a super super laggy place (cordova sandbox? (or whichever of that set it is that allows active scripts)) but based on my experience with other products created by 10khz, I’m confident that when I do, it’ll work just as well and easily as it has done so far. In as much as its ease of use, which is what I was trying to establish at this early stage, Its about as difficult as making toast 🙂

You can pick up a copy for yourself here on SLexchange , or here in secondlife

For those of you wondering what the hell this secondlife thing is, signup for free here 🙂

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Parsec

January 21, 2008

(Woo first proper post. Go me.)

So I was working away on Visit Mexico when my friend Dizzy Banjo sent me an IM to tell me about his new project, called Parsec.

Its kind of half art instalation, half multi-user musical instrument half social experiment (I know..) – but a fantastic creation, and a really innovative use of a 3d space like the one on offer in Secondlife. The basic concept is that 7 users get together to create music and sound using Secondlife’s voice capability and the instrument (Parsec) to solve a puzzle. Hard to explain perhaps, but lots of fun to experience, and the reward is pretty spectacular too. I won’t post pictures of it here to preserve the surprise and effect for you, but its worth it, especially if you have windlight enabled..

I highly reccomend checking it out, for those of you who are already Secondlife users, you can click this link for a teleport, for those of you who arent but want to be, I suggest heading over to www.secondlife.com/join to signup (its free).

Once you’ve done so, just join up to the parsec group, and send an IM to Dizzy Banjo. Viewing is by appointment, as this project really does need a group of people and a bit of event managment to get the full experience. Alternatively you can send an email to Parsec@DizzyBanjo.com

Parsec

 

Parsec